ESO devs talk questing and public dungeons
There are a couple of new Elder Scrolls Online features on tap at Edge. First on the agenda is a piece about the game’s public dungeons, which game director Matt Firor says haven’t been seen in an MMO since EverQuest. “When you think back to the fun MMOG moments in the first generation, it’s standing there, terrified, in an enclosed space, waiting for someone to come along and save you. We can’t do that punitive gameplay that they did in those days, but we can put people together in places where they want to work with others,” Firor says.
The other feature centers on the game’s questing mechanics, and it finds Firor and creative director Paul Sage talking at length about what makes a good quest as well as various high-level creative approaches taken by the dev team.