Maplestory 2 Temple of Immortals Skill Dodge Method And Stage


Maplers may also engage inside the new Tough Adventure dungeon known as the Temple of Immortals. Be quick on your feet as you and your party will fight the massive Balrog as he smashes Maplers with boulders, bursts eardrums using a mighty roar, and swings his mighty chain blade at anything near him. Right after you defeat him you could delight in the spoils by acquiring Epic Gear, Maplestory 2 Mesos, which can be required so that you can progress towards the Chaos Raid Dungeon!

The smashes Maplers with boulders, bursts eardrums with a mighty roar, and swings his mighty chain Blade at anything near him. Soon after you defeat him you can delight in the spoils by acquiring Epic Equipment, Maplestory 2 Mesos, which can be required so that you can progress towards the Chaos Raid Dungeon!

Entry situation
Needs Level 50, Gear Points 6000
Weekly Admission Day Sunday Monday Wednesday Friday, Awards 1
Group configuration: Pastor*2 Knight*1 DPS*7, hit requirement: 94

Balrog’s slashing skills will crush the hollow iron plate in the middle of your platform. As a result, when getting into the Dungeons, all members collect inside the reduce ideal corner, and Balrog is introduced into the reduce appropriate corner platform to make sure effective output!

Skill introduction
Swinging a knife: Balrog waves the weapon in his hand twice, causing loads of damage towards the player!
Dodge strategy: Prevent the front of Balrog.

Slashing: Balrog’s arm is accumulating backward. After about two seconds, it smashes into the ground and causes tons of harm. The floor is smashed and types a ring of fire with a radius of 1 meter, causing continuous burning in the player inside the circle. BUFF.
Dodge approach: You may steer clear of it at the foot of Balrog!

3 consecutive: a mixture of slashing and slashing!
Dodge process: Avoid the front of Balrog and prevent it behind Balrog!

Crash: Balrog’s body turns red, as well as the accumulative force rushes forward, hitting the players inside the path and causing a lot of harm!
Dodge process: Steer clear of the front on the Balrog when it is accumulating!

Repel the falling rock: push the airflow out on the center of Balrog, the player is repelled, the floor appears red circle, and following 3 seconds, the stone falls, along with the falling stone causes tons of damage towards the player!
Dodge process: It is essential to spend interest towards the formation of the red circle under the foot to prevent it from getting hit by the falling rock.

Blowing: 45¡ã blowing in front in the front, causing a DEBUFF towards the players inside the range (the player is hit inside 14 seconds, strength, agility, luck, intelligence, 50% reduction, 40% reduction in movement speed)
Dodge system: Balrog may have obvious head-up action before blowing, along with a dialog box will seem in the top rated in the head to prevent the displacement in advance!

When the blood volume drops by 25%, it enters the mob’s stage.
At the 1st and 2nd points of P1, the mobs might be brushed out.
In line with the number, the mobs will need 3-4 DPS and 1 priest to clean up. There’s a magma block within the middle with the 2nd point. The BUFF will likely be attached by the mobs, as follows:
Burns: Continue to get fire damage, stack up to 7 occasions, improve the harm when superimposed;
Hit reduction: 10% reduce hit, up to 70%)
Consequently, mobs should be cleaned up in a timely and quick manner!
Balrog will hate at this stage, the player will randomly appear blue sign at the foot of your player, the signator demands to take Balrog away from points 1, 2, to prevent the interference of Balrog in the attack around the strangers. At the exact same time ensure the output with the rest from the teammates to Balrog.

When the BOSS blood volume drops by 40%, it enters the P2 stage.
We can really clearly see that there’s a stone pillar placed on the top, bottom, bottom, and bottom, along with the stone pillar plays a decisive role in the speed of the entire Dungeons!
Within the early stage of P2, Balrog’s skills had been slightly single, and it was cycled in [swinging knife], [three-linking], [swinging], [falling stone], and [drying].
Right after getting into P2, Balrog will instantly release the capability to “repel the rockfall”. Right after the skill is completed, Balrog will improve the attack power by 30% along with the defense energy by 65%  inside 15 minutes.

Each time [Repulse Rockfall] releases various skills, Balrog will collide with all the front, so the islanders must quickly stand on the middle line corresponding for the stone pillar following the release from the Balrog skills, tempting Balrog to be straight. Hit the pillar! If a person stands, then Balrog features a high probability of rushing within the other path!
At this stage, the team members require to cooperate closely to ensure that Balrog can hit the stone column 100% to ensure the maximum output. The identical position with the column will probably be destroyed by the BOSS, so the Islanders cannot choose the path. Confused!!

When BOSS blood drops 60%, it enters the full-screen blood-sucking stage.
At this stage, Balrog will return for the middle of the field, release the full-screen blood-sucking skills, and trigger random dizziness for the player. The dizziness lasts 3 seconds! In the same time, Tristan seems, and also the Balrog releases the string light, interrupts the blood-sucking of Balrog, after which Balrog again Enter the skill cycle with the P1 stage to locate the chance to release the blood-sucking skills once again!
During the bloodsucking phase, Balrog will provide himself with two acquire BUFFs as follows:
Raise attack power & defense: Raise attack power and defense energy by 5%, infinite stack!
Physical recovery: Continue to restore health.
When Balrog releases the blood-sucking skills once more, there is going to be a mob in the position of Tristan, and also the mob will interrupt Tristan’s skill, along with the player will need to kill the mobs at the similar time, and Balrog will blow like Tristan. Skill, the player who is hit gets DEBUFF (power, agility, luck, intelligence, reduction of 99%, movement speed by 30% in 12 seconds), which can be blocked by Knight’s [Faith Protector] and [Knight's Will] skills. !
In the blood-sucking stage, the knight’s proficiency for the Dungeons is specially tested, as well as the control of the hair-drying skills must be particularly precise to ensure the stable output with the whole team!

When the BOSS blood volume drops by 80%, it enters the full-screen rockfall state.
At this stage, Balrog enters the violent stage, providing itself with a defensive power to increase the BUFF, reducing its harm by 50%, and continuously releasing the falling stone skills to the ground. This stage will not result in continuous harm to the player, and you may hide the falling stone skills. Life!
When there are four spikes around Balrog, you want the Cavaliers to release invincible, or climb for the major from the spike, otherwise, it will likely be dizzy for 3 seconds!

When the BOSS blood volume drops by 90%, it enters the P3 stage.
BOSS reserves the power to destroy the outer ring in the platform, repeating the cycle [swinging knife], [swinging], [drying] and other skills!

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