TESO answers more fan questions about combat
How do you keep character skills interesting and relevant when you’ve only got six slots to equip them? According to the latest series of community answers for The Elder Scrolls Online, the key is what kind of abilities are relevant. The skills on those slots are meant to serve as utility rather than raw damage, with your main attacks serving as your primary means of doing damage. Although a few skills will have added damage under certain circumstances, that’s not the overall goal.
Beyond that, the answers also address the issue of charging attacks and moving, which is both allowed and encouraged. Crowd control can be reliably broken out of with Stamina, but if your Stamina bar is low you can be caught and held for a while. You can also rest easy knowing that there will be no ammunition in the game, freeing archers from the tedious process of acquiring arrows at the worst possible time. Check out all of these answers and more in the full rundown.
graphics/sound and prod value will probably be very very good. i hope animations and jumping and camera are ok too. (again, neverwinter is SO bad at this, i would need at least GW2 level, which is not that great, especially on the camera and sometimes jumping on invisible platforms, to be satisfied)