The ESO:answer more fans questions about combat

Lizard-dogs don't care about game mechanics.  They just like snacking on your face.

How do you keep character skills interesting and relevant when you’ve only got six slots to equip them? According to the latest series of community answers for The Elder Scrolls Online, the key is what kind of abilities are relevant. The skills on those slots are meant to serve as utility rather than raw damage, with your main attacks serving as your primary means of doing damage. Although a few skills will have added damage under certain circumstances, that’s not the overall goal.

Beyond that, the answers also address the issue of charging attacks and moving, which is both allowed and encouraged. Crowd control can be reliably broken out of with Stamina, but if your Stamina bar is low you can be caught and held for a while. You can also rest easy knowing that there will be no ammunition in the game, freeing archers from the tedious process of acquiring arrows at the worst possible time. Check out all of these answers and more in the full rundown.



You have to remember that, just because GW2 hotkey weapon system sucks doesn’t mean TESO will be the same and therefore suck.

It could be totally different, it might lock you into a hotkey bar for a specific weapon but unlike in GW2 in TESO it could still be CUSTOMIZABLE so everyone could potentially use different abilities with the same weapon.   The fact that you can switch weapons will mean that in reality you GET 12 HOTKEYS that can be changed depending on what weapon you are using..

One can only hope.


i fear what i’ve read on another website; the ranged weapon are like homing missiles. you move out, they will follow you, unless you use the dodge button.

i’m really scared about that as i was expecting an engine at least on par with GW2.

otherwise, looks very solid imo. questing could be a bit boring too if its very very generic (read: as neverwinter online). but ill wait and see for that. i also know not everybody is a fan of more dynamic events as i am, some people are ok with the old school questing.

graphics/sound and prod value will probably be very very good. i hope animations and jumping and camera are ok too. (again, neverwinter is SO bad at this, i would need at least GW2 level, which is not that great, especially on the camera and sometimes jumping on invisible platforms, to be satisfied)

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